Commander - Europe at War War patch 1.02
Le dernier jeu de stratégie de Slitherine et Matrix Games, Commander - Europe at War, dont je n’ai toujours par terminé la review (hé oui le temps me manque) reçoit une première mise à jour et passe en version 1.02. Parmi les principales nouveautés de ce patch, les joueurs par email pourront enfin voir ce qui se passe entre 2 tours et ne pas commencer leurs tour en essayant de deviner ce qui a changé depuis le tour de l’adversaire. Rien que pour ce changement ce patch est indispensable. Du coté des mécansime du jeu, peu de modifications notables en dehors peut être de la diminution du manpower américain et britannique, et la diminution de l’effet de l’hiver russe sur les troupes alliées.
Les autres nouveautés concerne principalement l’AI qui devrait s’améliorer un petit peu et devrait donc peut être représenté un meilleur challenge qu’actuelement. Le patch peut être downloadé soit depuis le site de Slitherine ou de Matrix Game en fonction de la version achetée.
Bon a part ça, je vais me remettre à la revue du jeu!
La liste complète de changement en anglais:
- Fixed a faction leader crash bug which occurred when Western Allies were wiped out
- Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game
- TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting
- TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save
- TcpIP, fixed a bug where timer started ticking while game was connecting
- TcpIP, when ending turn game goes to mid zoom
- PBEM games are now password protected
- PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn
- PBEM now starts with player naming the game, and the autosave is going to be using that name
- If full screen fails then game will instead start up in windowed mode
- FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers
- If game is on outer zoom when ending turn then it will jump into mid zoom
- Handicap economic bonuses now has more focus on enemy advantage than penalty
- When the USA and USSR enter the war they get an extra one time 15% boost to their war effort.
- Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling
- Research is now a bit quicker to allow you to get to the later stages of the tech tree.
- Made the Russian Winter effects a bit less harsh on the Allies
- Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units
- Shifted some convoy value from mid to the South Atlantic
- Manpower levels were reduced for UK , USA
- AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered
- AI do no longer get any economic bonus on normal difficulty.
- AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels
- AI, The Allies are now more interested re-conquering France earlier than before
- AI, The AI now concentrates more on defending areas closer to home than conquering new territory.
- Some adjustments to the harder difficult settings to make the AI present more of a challenge.
- Africa transfer loop now is 2 turns instead of 3.
Articles liés
- Sortie du patch 1.02 et préparation du 1.1 pour Advanced Tactics: World War II (décembre 5, 2007)
- L’Über patch pour Theatre of War version anglaise est enfin là! (janvier 28, 2008)
- Des nouvelles du “über” patch pour Theatre of War (décembre 6, 2007)
- Sortie du patch 1.10L pour Advanced Tactics: World War II (janvier 23, 2008)

